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- experimental 3.1.0+ds-1
SDL_UpdateNVTexture(3) | SDL3 FUNCTIONS | SDL_UpdateNVTexture(3) |
NAME¶
SDL_UpdateNVTexture - Update a rectangle within a planar NV12 or NV21 texture with new pixels.
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_UpdateNVTexture(SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *UVplane, int UVpitch);
DESCRIPTION¶
You can use SDL_UpdateTexture () as long as your pixel data is a contiguous block of NV12/21 planes in the proper order, but this function is available if your pixel data is not contiguous.
FUNCTION PARAMETERS¶
- texture
- the texture to update
- rect
- a pointer to the rectangle of pixels to update, or NULL to update the entire texture.
- Yplane
- the raw pixel data for the Y plane.
- Ypitch
- the number of bytes between rows of pixel data for the Y plane.
- UVplane
- the raw pixel data for the UV plane.
- UVpitch
- the number of bytes between rows of pixel data for the UV plane.
RETURN VALUE¶
Returns 0 on success or a negative error code on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL 3.1.0 | SDL |