.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_UpdateNVTexture: .\" https://wiki.libsdl.org/SDL_UpdateNVTexture .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_UpdateNVTexture .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_UpdateNVTexture 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_UpdateNVTexture \- Update a rectangle within a planar NV12 or NV21 texture with new pixels\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "int SDL_UpdateNVTexture(SDL_Texture *texture, .BI " const SDL_Rect *rect, .BI " const Uint8 *Yplane, int Ypitch, .BI " const Uint8 *UVplane, int UVpitch); .fi .SH DESCRIPTION You can use .BR SDL_UpdateTexture () as long as your pixel data is a contiguous block of NV12/21 planes in the proper order, but this function is available if your pixel data is not contiguous\[char46] .SH FUNCTION PARAMETERS .TP .I texture the texture to update .TP .I rect a pointer to the rectangle of pixels to update, or NULL to update the entire texture\[char46] .TP .I Yplane the raw pixel data for the Y plane\[char46] .TP .I Ypitch the number of bytes between rows of pixel data for the Y plane\[char46] .TP .I UVplane the raw pixel data for the UV plane\[char46] .TP .I UVpitch the number of bytes between rows of pixel data for the UV plane\[char46] .SH RETURN VALUE Returns 0 on success or a negative error code on failure; call .BR SDL_GetError () for more information\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46] .SH SEE ALSO .BR SDL_UpdateTexture (3), .BR SDL_UpdateYUVTexture (3)