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SDL_UpdateNVTexture(3) SDL3 FUNCTIONS SDL_UpdateNVTexture(3)

NAME

SDL_UpdateNVTexture - Update a rectangle within a planar NV12 or NV21 texture with new pixels.

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_UpdateNVTexture(SDL_Texture *texture,
                         const SDL_Rect *rect,
                         const Uint8 *Yplane, int Ypitch,
                         const Uint8 *UVplane, int UVpitch);

DESCRIPTION

You can use SDL_UpdateTexture () as long as your pixel data is a contiguous block of NV12/21 planes in the proper order, but this function is available if your pixel data is not contiguous.

FUNCTION PARAMETERS

the texture to update
a pointer to the rectangle of pixels to update, or NULL to update the entire texture.
the raw pixel data for the Y plane.
the number of bytes between rows of pixel data for the Y plane.
the raw pixel data for the UV plane.
the number of bytes between rows of pixel data for the UV plane.

RETURN VALUE

Returns 0 on success or a negative error code on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_UpdateTexture(3), SDL_UpdateYUVTexture(3)

SDL 3.1.0 SDL