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SDL_UpdateTexture(3) SDL3 FUNCTIONS SDL_UpdateTexture(3)

NAME

SDL_UpdateTexture - Update the given texture rectangle with new pixel data.

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_UpdateTexture(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch);

DESCRIPTION

The pixel data must be in the pixel format of the texture. Use

SDL_QueryTexture () to query the pixel format of the texture.

This is a fairly slow function, intended for use with static textures that do not change often.

If the texture is intended to be updated often, it is preferred to create the texture as streaming and use the locking functions referenced below. While this function will work with streaming textures, for optimization reasons you may not get the pixels back if you lock the texture afterward.

FUNCTION PARAMETERS

the texture to update
an SDL_Rect
structure representing the area to update, or NULL to update the entire texture
the raw pixel data in the format of the texture
the number of bytes in a row of pixel data, including padding between lines

RETURN VALUE

Returns 0 on success or a negative error code on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_LockTexture(3), SDL_UnlockTexture(3), SDL_UpdateNVTexture(3), SDL_UpdateYUVTexture(3)

SDL 3.1.0 SDL