table of contents
other versions
- experimental 3.1.0+ds-1
SDL_UpdateYUVTexture(3) | SDL3 FUNCTIONS | SDL_UpdateYUVTexture(3) |
NAME¶
SDL_UpdateYUVTexture - Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_UpdateYUVTexture(SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch);
DESCRIPTION¶
You can use SDL_UpdateTexture () as long as your pixel data is a contiguous block of Y and U/V planes in the proper order, but this function is available if your pixel data is not contiguous.
FUNCTION PARAMETERS¶
- texture
- the texture to update
- rect
- a pointer to the rectangle of pixels to update, or NULL to update the entire texture
- Yplane
- the raw pixel data for the Y plane
- Ypitch
- the number of bytes between rows of pixel data for the Y plane
- Uplane
- the raw pixel data for the U plane
- Upitch
- the number of bytes between rows of pixel data for the U plane
- Vplane
- the raw pixel data for the V plane
- Vpitch
- the number of bytes between rows of pixel data for the V plane
RETURN VALUE¶
Returns 0 on success or a negative error code on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL 3.1.0 | SDL |