.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_UpdateYUVTexture: .\" https://wiki.libsdl.org/SDL_UpdateYUVTexture .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_UpdateYUVTexture .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_UpdateYUVTexture 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_UpdateYUVTexture \- Update a rectangle within a planar YV12 or IYUV texture with new pixel data\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "int SDL_UpdateYUVTexture(SDL_Texture *texture, .BI " const SDL_Rect *rect, .BI " const Uint8 *Yplane, int Ypitch, .BI " const Uint8 *Uplane, int Upitch, .BI " const Uint8 *Vplane, int Vpitch); .fi .SH DESCRIPTION You can use .BR SDL_UpdateTexture () as long as your pixel data is a contiguous block of Y and U/V planes in the proper order, but this function is available if your pixel data is not contiguous\[char46] .SH FUNCTION PARAMETERS .TP .I texture the texture to update .TP .I rect a pointer to the rectangle of pixels to update, or NULL to update the entire texture .TP .I Yplane the raw pixel data for the Y plane .TP .I Ypitch the number of bytes between rows of pixel data for the Y plane .TP .I Uplane the raw pixel data for the U plane .TP .I Upitch the number of bytes between rows of pixel data for the U plane .TP .I Vplane the raw pixel data for the V plane .TP .I Vpitch the number of bytes between rows of pixel data for the V plane .SH RETURN VALUE Returns 0 on success or a negative error code on failure; call .BR SDL_GetError () for more information\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46] .SH SEE ALSO .BR SDL_UpdateNVTexture (3), .BR SDL_UpdateTexture (3)