NAME¶
hex-a-hop - puzzle game based on hexagonal tiles
DESCRIPTION¶
Hex‐a‐hop is a puzzle game based on hexagonal tiles. There is no
time limit and no real‐time element.
The objective is simply to destroy all the green hexagonal tiles on each of the
100 levels. As you progress through the game, more types of tiles are
introduced which make things more difficult and interesting.
USAGE¶
You can move the character around with the keys Q,W,E,A,S,D, or with the numeric
keypad. Alternatively, you can use the mouse and click on the tile you'd like
to move to.
Use 'U', backspace or the right mouse button to undo mistakes. The 'Esc' key (or
middle mouse button) brings up a menu from which you can restart if you get
stuck.
Your goal is to break all the green tiles. You mainly do this by jumping on
them. They will crack when you land on them, and only disintegrate when you
jump off. Try not to trap yourself!
During the game, you will be given hints and instructions on what to do. Use the
cursor keys or click on the arrows to scroll through the help pages. More
pages will be added as you progress through the game, as new tiles will keep
appearing.
You can choose which level to attempt next from the map screen. Silver levels
are ones you've cleared. Black levels are ones you haven't completed yet, but
are available to play.
There is no time limit and no real‐time element, so take as long as you
like.
SEE ALSO¶
You can find more about the game on its homepage:
http://www.aceinternet.co.uk/~mokona/
In Debian's version, game data is stored in the directory $HOME/.hex-a-hop/. If
the environment variable $HOME is not set, it'll use /tmp/ instead.
AUTHOR¶
The game has been written by Tom Beaumont, and is distributed under the GNU
General Public License, either version 2 of the License, or (at your option)
any later version.