NAME¶
xracer-mkmeshnotex — XRacer texture coordinates maker
SYNOPSIS¶
xracer-mkmeshnotex [
--outputc OUTPUTFILE]
--texture TEXTURE [--texscale
TEXSCALE] [--rottexture ROTATION]
[--cprefix CPREFIX] [--verbose]
[INPUTFILE]
DESCRIPTION¶
This manual page documents briefly the
xracer-mkmeshnotex command.
This manual page was written for the
Debian distribution because the
original program does not have a manual page.
xracer-mkmeshnotex is a perl script that exports meshes with texture
coordinates to Blender. This script takes a simple VideoScape-format mesh file
INPUTFILE, adds textures coordinates TEXTURE to it using a very simple
algorithm, and generates C source file OUTPUTFILE that contains code suitable
to be a scenery object to your track in the game XRacer.
OPTIONS¶
- --outputc OUTPUTFILE
- the C file to write
- --texture TEXTURE
- the texture to use
- --texscale TEXSCALE
- the texture scale factor (default: 1.0)
- --rottexture ROTATION
- the amount to rotate the texture (in degrees - currently
only 0, 90, 180, 270 are supported)
- --cprefix CPREFIX
- the name to use before all C identifiers
- --verbose
- verbose output
SEE ALSO¶
xracer (6), XRacer::BVRML (3pm)
AUTHOR¶
This manual page was written by Ying-Chun Liu (PaulLiu)
<grandpaul@gmail.com> for the
Debian system (but may be used by
others). Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU General Public License, Version 2 any later version
published by the Free Software Foundation.
On Debian systems, the complete text of the GNU General Public License can be
found in /usr/share/common-licenses/GPL.