.TH "XRACER-TOOLS" "1" .SH "NAME" xracer-mkmeshnotex \(em XRacer texture coordinates maker .SH "SYNOPSIS" .PP \fBxracer-mkmeshnotex\fR [\fB\-\-outputc \fIOUTPUTFILE\fR\fP] \fB\-\-texture \fITEXTURE\fR\fP [\fB\-\-texscale \fITEXSCALE\fR\fP] [\fB\-\-rottexture \fIROTATION\fR\fP] [\fB\-\-cprefix \fICPREFIX\fR\fP] [\fB\-\-verbose\fP] [\fIINPUTFILE\fR] .SH "DESCRIPTION" .PP This manual page documents briefly the \fBxracer-mkmeshnotex\fR command. .PP This manual page was written for the \fBDebian\fP distribution because the original program does not have a manual page. .PP \fBxracer-mkmeshnotex\fR is a perl script that exports meshes with texture coordinates to Blender. This script takes a simple VideoScape-format mesh file INPUTFILE, adds textures coordinates TEXTURE to it using a very simple algorithm, and generates C source file OUTPUTFILE that contains code suitable to be a scenery object to your track in the game XRacer. .SH "OPTIONS" .IP "\fB\-\-outputc \fIOUTPUTFILE\fR\fP " 10 the C file to write .IP "\fB\-\-texture \fITEXTURE\fR\fP " 10 the texture to use .IP "\fB\-\-texscale \fITEXSCALE\fR\fP " 10 the texture scale factor (default: 1.0) .IP "\fB\-\-rottexture \fIROTATION\fR\fP " 10 the amount to rotate the texture (in degrees \- currently only 0, 90, 180, 270 are supported) .IP "\fB\-\-cprefix \fICPREFIX\fR\fP " 10 the name to use before all C identifiers .IP "\fB\-\-verbose\fP " 10 verbose output .SH "SEE ALSO" .PP xracer (6), XRacer::BVRML (3pm) .SH "AUTHOR" .PP This manual page was written by Ying-Chun Liu (PaulLiu) for the \fBDebian\fP system (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version published by the Free Software Foundation. .PP On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL. .\" created by instant / docbook-to-man, Sun 20 Nov 2011, 09:00