table of contents
GLUNIFORMBLOCKBINDIN(3G) | [FIXME: manual] | GLUNIFORMBLOCKBINDIN(3G) |
NAME¶
glUniformBlockBinding - assign a binding point to an active uniform blockC SPECIFICATION¶
void
glUniformBlockBinding(GLuint program,
GLuint uniformBlockIndex,
GLuint uniformBlockBinding);
PARAMETERS¶
programThe name of a program object containing the
active uniform block whose binding to assign.
uniformBlockIndex
The index of the active uniform block within
program whose binding to assign.
uniformBlockBinding
Specifies the binding point to which to bind
the uniform block with index uniformBlockIndex within
program.
DESCRIPTION¶
Binding points for active uniform blocks are assigned using glUniformBlockBinding. Each of a program's active uniform blocks has a corresponding uniform buffer binding point. program is the name of a program object for which the command glLinkProgram() has been issued in the past. If successful, glUniformBlockBinding specifies that program will use the data store of the buffer object bound to the binding point uniformBlockBinding to extract the values of the uniforms in the uniform block identified by uniformBlockIndex. When a program object is linked or re-linked, the uniform buffer object binding point assigned to each of its active uniform blocks is reset to zero.ERRORS¶
NOTES¶
ASSOCIATED GETS¶
SEE ALSO¶
COPYRIGHT¶
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.05/30/2012 | [FIXME: source] |