Scroll to navigation

GLMULTIDRAWELEMENTSB(3G) [FIXME: manual] GLMULTIDRAWELEMENTSB(3G)

NAME

glMultiDrawElementsBaseVertex - render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index

C SPECIFICATION

void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount, GLint *basevertex);

PARAMETERS

mode
Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
count
Points to an array of the elements counts.
type
Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
indices
Specifies a pointer to the location where the indices are stored.
primcount
Specifies the size of the count array.
basevertex
Specifies a pointer to the location where the base vertices are stored.

DESCRIPTION

 
glMultiDrawElementsBaseVertex behaves identically to glDrawElementsBaseVertex(), except that primcount separate lists of elements are specifried instead.
It has the same effect as:
 
    for (int i = 0; i <  primcount; i++)
        if ( count[i] > 0)
            glDrawElementsBaseVertex( mode,
                                      count[i],
                                      type,
                                      indices[i],
                                      basevertex[i]);
 

NOTES

 
glMultiDrawElementsBaseVertex is available only if the GL version is 3.1 or greater.
 
GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_TRIANGLES_ADJACENCY are available only if the GL version is 3.2 or greater.

ERRORS

 
GL_INVALID_ENUM is generated if mode is not an accepted value.
 
GL_INVALID_VALUE is generated if primcount is negative.
 
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array or the element array and the buffer object's data store is currently mapped.

SEE ALSO

 
glMultiDrawElements(), glDrawElementsBaseVertex(), glDrawArrays(), glVertexAttribPointer()

COPYRIGHT

Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
05/30/2012 [FIXME: source]