table of contents
GLMULTIDRAWELEMENTS(3G) | [FIXME: manual] | GLMULTIDRAWELEMENTS(3G) |
NAME¶
glMultiDrawElements - render multiple sets of primitives by specifying indices of array data elementsC SPECIFICATION¶
void
glMultiDrawElements(GLenum mode,
const GLsizei * count,
GLenum type,
const GLvoid ** indices,
GLsizei primcount);
PARAMETERS¶
modeSpecifies what kind of primitives to render.
Symbolic constants GL_POINTS, GL_LINE_STRIP,
GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY,
GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN,
GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY,
GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.
count
Points to an array of the elements
counts.
type
Specifies the type of the values in
indices. Must be one of GL_UNSIGNED_BYTE,
GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
indices
Specifies a pointer to the location where the
indices are stored.
primcount
Specifies the size of the count
array.
DESCRIPTION¶
NOTES¶
ERRORS¶
SEE ALSO¶
COPYRIGHT¶
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.05/30/2012 | [FIXME: source] |