table of contents
GLDRAWRANGEELEMENTSB(3G) | [FIXME: manual] | GLDRAWRANGEELEMENTSB(3G) |
NAME¶
glDrawRangeElementsBaseVertex - render primitives from array data with a per-element offsetC SPECIFICATION¶
void
glDrawRangeElementsBaseVertex(GLenum mode,
GLuint start, GLuint end,
GLsizei count, GLenum type,
GLvoid *indices,
GLint basevertex);
PARAMETERS¶
modeSpecifies what kind of primitives to render.
Symbolic constants GL_POINTS, GL_LINE_STRIP,
GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP,
GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY,
GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY,
GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted.
start
Specifies the minimum array index contained in
indices.
end
Specifies the maximum array index contained in
indices.
count
Specifies the number of elements to be
rendered.
type
Specifies the type of the values in indices.
Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or
GL_UNSIGNED_INT.
indices
Specifies a pointer to the location where the
indices are stored.
basevertex
Specifies a constant that should be added to
each element of indices when chosing elements from the enabled vertex
arrays.
DESCRIPTION¶
ERRORS¶
SEE ALSO¶
COPYRIGHT¶
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.05/30/2012 | [FIXME: source] |