table of contents
GLDRAWELEMENTSINSTAN(3G) | [FIXME: manual] | GLDRAWELEMENTSINSTAN(3G) |
NAME¶
glDrawElementsInstancedBaseVertex - render multiple instances of a set of primitives from array data with a per-element offsetC SPECIFICATION¶
void
glDrawElementsInstancedBaseVertex(GLenum mode,
GLsizei count, GLenum type,
GLvoid *indices, GLsizei primcount,
GLint basevertex);
PARAMETERS¶
modeSpecifies what kind of primitives to render.
Symbolic constants GL_POINTS, GL_LINE_STRIP,
GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP,
GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY,
GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY,
GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted.
count
Specifies the number of elements to be
rendered.
type
Specifies the type of the values in indices.
Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or
GL_UNSIGNED_INT.
indices
Specifies a pointer to the location where the
indices are stored.
primcount
Specifies the number of instances of the
indexed geometry that should be drawn.
basevertex
Specifies a constant that should be added to
each element of indices when chosing elements from the enabled vertex
arrays.
DESCRIPTION¶
NOTES¶
glDrawElementsInstancedBaseVertex is only supported if the GL version is 3.2 or greater..SH "ERRORS"
SEE ALSO¶
COPYRIGHT¶
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.05/30/2012 | [FIXME: source] |