NAME¶
glBindFramebuffer - bind a framebuffer to a framebuffer target
C SPECIFICATION¶
void
glBindFramebuffer(GLenum target,
GLuint framebuffer);
PARAMETERS¶
target
Specifies the framebuffer target of the
binding operation.
framebuffer
Specifies the name of the framebuffer object
to bind.
DESCRIPTION¶
glBindFramebuffer binds the framebuffer object with name
framebuffer to the framebuffer target specified by
target.
target must be either
GL_DRAW_FRAMEBUFFER,
GL_READ_FRAMEBUFFER or
GL_FRAMEBUFFER. If a framebuffer object
is bound to
GL_DRAW_FRAMEBUFFER or
GL_READ_FRAMEBUFFER, it
becomes the target for rendering or readback operations, respectively, until
it is deleted or another framebuffer is bound to the corresponding bind point.
Calling
glBindFramebuffer with
target set to
GL_FRAMEBUFFER binds
framebuffer to both the read and draw
framebuffer targets.
framebuffer is the name of a framebuffer object
previously returned from a call to
glGenFramebuffers(), or zero to
break the existing binding of a framebuffer object to
target.
ERRORS¶
GL_INVALID_ENUM is generated if
target is not
GL_DRAW_FRAMEBUFFER,
GL_READ_FRAMEBUFFER or
GL_FRAMEBUFFER.
GL_INVALID_OPERATION is generated if
framebuffer is not zero or
the name of a framebuffer previously returned from a call to
glGenFramebuffers().
SEE ALSO¶
glGenFramebuffers(),
glDeleteFramebuffers(),
glFramebufferRenderbuffer(),
glFramebufferTexture(),
glFramebufferTexture1D(),
glFramebufferTexture2D(),
glFramebufferTexture3D(),
glFramebufferTextureFace(),
glFramebufferTextureLayer(),
glIsFramebuffer()
COPYRIGHT¶
Copyright © 2010 Khronos Group. This material may be distributed subject to
the terms and conditions set forth in the Open Publication License, v 1.0, 8
June 1999.
http://opencontent.org/openpub/.