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GLACTIVETEXTURE(3G) [FIXME: manual] GLACTIVETEXTURE(3G)

NAME

glActiveTexture - select active texture unit

C SPECIFICATION

void glActiveTexture(GLenum texture);

PARAMETERS

texture
Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least 80. texture must be one of GL_TEXTUREi, where i ranges from 0 ( GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1). The initial value is GL_TEXTURE0.

DESCRIPTION

 
glActiveTexture selects which texture unit subsequent texture state calls will affect. The number of texture units an implementation supports is implementation dependent, but must be at least 80.

ERRORS

 
GL_INVALID_ENUM is generated if texture is not one of GL_TEXTURE i, where i ranges from 0 to ( GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1).

ASSOCIATED GETS

 
glGet() with argument GL_ACTIVE_TEXTURE, or GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.

SEE ALSO

 
glGenTextures(), glBindTexture(), glCompressedTexImage1D(), glCompressedTexImage2D(), glCompressedTexImage3D(), glCompressedTexSubImage1D(), glCompressedTexSubImage2D(), glCompressedTexSubImage3D(), glCopyTexImage1D(), glCopyTexImage2D(), glCopyTexSubImage1D(), glCopyTexSubImage2D(), glCopyTexSubImage3D(), glDeleteTextures() glIsTexture(), glTexImage1D(), glTexImage2D(), glTexImage2DMultisample(), glTexImage3D(), glTexImage3DMultisample(), glTexSubImage1D(), glTexSubImage2D(), glTexSubImage3D(), glTexParameter(),

COPYRIGHT

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
05/30/2012 [FIXME: source]