NAME¶
gl_setcontextvgavirtual - set the context to a virtual mode
SYNOPSIS¶
#include <vgagl.h>
int gl_setcontextvgavirtual(int mode);
DESCRIPTION¶
Allocate a virtual screen in system memory identical to the graphics mode (as
defined in
vga_setmode(3)), and make that the current graphics context.
The function returns 0 for success and non-zero if the mode is not supported by
the hardware.
The only thing you can do with a planar (mode X-like) 256 color mode is aligned
gl_putbox, and use it as a target for
gl_copyscreen.
SEE ALSO¶
svgalib(7),
vgagl(7),
svgalib.conf(5),
threedkit(7),
testgl(1),
currentcontext(3),
gl_allocatecontext(3),
gl_copyboxfromcontext(3),
gl_copyboxtocontext(3),
gl_copyscreen(3),
gl_freecontext(3),
gl_getcontext(3),
gl_setcontext(3),
gl_setcontextheight(3),
gl_setcontextvga(3),
gl_setcontextvirtual(3),
gl_setcontextwidth(3).
AUTHOR¶
This manual page was edited by Michael Weller
<eowmob@exp-math.uni-essen.de>. The exact source of the referenced demo
as well as of the original documentation is unknown.
It is very likely that both are at least to some extent are due to Harm
Hanemaayer <H.Hanemaayer@inter.nl.net>.
Occasionally this might be wrong. I hereby asked to be excused by the original
author and will happily accept any additions or corrections to this first
version of the svgalib manual.