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SoGLTextureCoordinateElement(3) | Coin | SoGLTextureCoordinateElement(3) |
NAME¶
SoGLTextureCoordinateElement - The SoGLTextureCoordinateElement class stores the current gltexture coordinates.SYNOPSIS¶
#include <Inventor/elements/SoGLTextureCoordinateElement.h> Inherits SoTextureCoordinateElement.Public Member Functions¶
virtual void init (SoState *state)
Static Public Member Functions¶
static SoType getClassTypeId (void)
Protected Member Functions¶
virtual ~SoGLTextureCoordinateElement ()
Additional Inherited Members¶
Detailed Description¶
The SoGLTextureCoordinateElement class stores the current gltexture coordinates.Constructor & Destructor Documentation¶
SoGLTextureCoordinateElement::~SoGLTextureCoordinateElement () [protected], [virtual]¶
The destructor.Member Function Documentation¶
SoType SoGLTextureCoordinateElement::getClassTypeId (void) [static]¶
This static method returns the class type. Reimplemented from SoTextureCoordinateElement.int SoGLTextureCoordinateElement::getClassStackIndex (void) [static]¶
This static method returns the state stack index for the class. Reimplemented from SoTextureCoordinateElement.void * SoGLTextureCoordinateElement::createInstance (void) [static]¶
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Reimplemented from SoTextureCoordinateElement.void SoGLTextureCoordinateElement::initClass (void) [static]¶
This static method initializes static data for the SoGLTextureCoordinateElement class. Reimplemented from SoTextureCoordinateElement.void SoGLTextureCoordinateElement::initMulti (SoState *state) const¶
Called from SoTextureCoordinateBundle to initialize multi texturing.Author¶
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