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SoPendulum(3IV)() SoPendulum(3IV)()

NAME

SoPendulum — animated oscillating rotation node

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoTransformation > SoRotation > SoPendulum

SYNOPSIS

#include <Inventor/nodes/SoPendulum.h>
 

Fields from class SoPendulum:
 

SoSFRotation rotation0
 

SoSFRotation rotation1
 

SoSFFloat speed
 

SoSFBool on
 

Fields from class SoRotation:
 

SoSFRotation rotation
 

Methods from class SoPendulum:
 

SoPendulum()
 

static SoType getClassTypeId()
 

Methods from class SoNode:
 

void setOverride(SbBool state)
 

SbBool isOverride() const
 

SoNode * copy(SbBool copyConnections = FALSE) const
 

virtual SbBool affectsState() const
 

static SoNode * getByName(const SbName &name)
 

static int getByName(const SbName &name, SoNodeList &list)
 

Methods from class SoFieldContainer:
 

void setToDefaults()
 

SbBool hasDefaultValues() const
 

SbBool fieldsAreEqual(const SoFieldContainer *fc) const
 

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
 

SbBool set(const char *fieldDataString)
 

void get(SbString &fieldDataString)
 

virtual int getFields(SoFieldList &resultList) const
 

virtual SoField * getField(const SbName &fieldName) const
 

SbBool getFieldName(const SoField *field, SbName &fieldName) const
 

SbBool isNotifyEnabled() const
 

SbBool enableNotify(SbBool flag)
 

Methods from class SoBase:
 

void ref()
 

void unref() const
 

void unrefNoDelete() const
 

void touch()
 

virtual SoType getTypeId() const
 

SbBool isOfType(SoType type) const
 

virtual void setName(const SbName &name)
 

virtual SbName getName() const
 

DESCRIPTION

The SoPendulum class is derived from SoRotation, so it applies a rotation to the current transformation. Using engines connected to the realTime global field, the rotation value is animated over time between two fixed rotations, achieving the effect of a swinging pendulum. The period of the swing can be adjusted by changing the speed field. The current rotation at any time is available in the rotation field, inherited from SoRotation

FIELDS


SoSFRotation rotation0
 

SoSFRotation rotation1
 

These define the two fixed rotations that are interpolated to create the pendular motion.
 


SoSFFloat speed
 

Defines the speed of the pendulum, in cycles per second.
 


SoSFBool on
 

Allows applications to enable or disable the motion easily.
 

METHODS


SoPendulum()
 

Creates a pendulum node with default settings.
 


static SoType getClassTypeId()
 

Returns type identifier for this class.
 

ACTION BEHAVIOR

SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoRayPickAction
 

Concatenates interpolated rotation value with the current transformation matrix.
 

SoGetMatrixAction
 

Returns transformation matrix specified by the interpolated rotation.
 

FILE FORMAT/DEFAULTS

Pendulum {

rotation 0 0 1 0 rotation0 0 0 1 0 rotation1 0 0 1 0 speed 1 on TRUE
}

SEE ALSO

SoRotor, SoShuttle