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SoPendulum(3IV)() SoPendulum(3IV)()


SoPendulum — animated oscillating rotation node


SoBase > SoFieldContainer > SoNode > SoTransformation > SoRotation > SoPendulum


#include <Inventor/nodes/SoPendulum.h>

Fields from class SoPendulum:

SoSFRotation rotation0

SoSFRotation rotation1

SoSFFloat speed

SoSFBool on

Fields from class SoRotation:

SoSFRotation rotation

Methods from class SoPendulum:


static SoType getClassTypeId()

Methods from class SoNode:

void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)

Methods from class SoBase:

void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const


The SoPendulum class is derived from SoRotation, so it applies a rotation to the current transformation. Using engines connected to the realTime global field, the rotation value is animated over time between two fixed rotations, achieving the effect of a swinging pendulum. The period of the swing can be adjusted by changing the speed field. The current rotation at any time is available in the rotation field, inherited from SoRotation


SoSFRotation rotation0

SoSFRotation rotation1

These define the two fixed rotations that are interpolated to create the pendular motion.

SoSFFloat speed

Defines the speed of the pendulum, in cycles per second.

SoSFBool on

Allows applications to enable or disable the motion easily.



Creates a pendulum node with default settings.

static SoType getClassTypeId()

Returns type identifier for this class.


SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoRayPickAction

Concatenates interpolated rotation value with the current transformation matrix.


Returns transformation matrix specified by the interpolated rotation.


Pendulum {

rotation 0 0 1 0 rotation0 0 0 1 0 rotation1 0 0 1 0 speed 1 on TRUE


SoRotor, SoShuttle