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SoEnvironment(3IV)() | SoEnvironment(3IV)() |
NAME¶
SoEnvironment — global environment nodeINHERITS FROM¶
SoBase > SoFieldContainer > SoNode > SoEnvironmentSYNOPSIS¶
#include <Inventor/nodes/SoEnvironment.h>enum FogType {
SoEnvironment::NONE No fog
SoEnvironment::HAZE Linear increase in opacity with distance
SoEnvironment::FOG Exponential increase in opacity
SoEnvironment::SMOKE Exponential squared increase in opacity
}
Fields from class SoEnvironment:
SoSFFloat ambientIntensity
SoSFColor ambientColor
SoSFVec3f attenuation
SoSFEnum fogType
SoSFColor fogColor
SoSFFloat fogVisibility
Methods from class SoEnvironment:
SoEnvironment()
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE) const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name, SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc) const
void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList) const
virtual SoField * getField(const SbName &fieldName) const
SbBool getFieldName(const SoField *field, SbName &fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
DESCRIPTION¶
This node describes global environmental attributes such as ambient lighting, light attenuation, and fog.FIELDS¶
SoSFFloat ambientIntensity
SoSFColor ambientColor
Intensity and RGB color of ambient lighting (for Phong lighting).
SoSFVec3f attenuation
Squared, linear, and constant light attenuation coefficients (in that order) with respect to distance of light from surface (for Phong lighting).
SoSFEnum fogType
SoSFColor fogColor
SoSFFloat fogVisibility
Type of fog, color of fog, and visibility distance, which is the distance at which fog totally obscures objects.
METHODS¶
SoEnvironment()
Creates an environment node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
ACTION BEHAVIOR¶
SoGLRenderActionSets the current environment parameters to those specified with this node. Successive geometries will be rendered using this environment.
FILE FORMAT/DEFAULTS¶
Environment {
ambientIntensity 0.2 ambientColor 1 1 1 attenuation 0 0 1 fogType NONE fogColor 1 1 1 fogVisibility 0
}