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SoEnvironment(3IV)() SoEnvironment(3IV)()

NAME

SoEnvironment — global environment node

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoEnvironment

SYNOPSIS

#include <Inventor/nodes/SoEnvironment.h>


enum FogType {

SoEnvironment::NONE No fog

SoEnvironment::HAZE Linear increase in opacity with distance

SoEnvironment::FOG Exponential increase in opacity

SoEnvironment::SMOKE Exponential squared increase in opacity

}


Fields from class SoEnvironment:


SoSFFloat ambientIntensity

SoSFColor ambientColor

SoSFVec3f attenuation

SoSFEnum fogType

SoSFColor fogColor

SoSFFloat fogVisibility


Methods from class SoEnvironment:


SoEnvironment()

static SoType getClassTypeId()


Methods from class SoNode:


void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)


Methods from class SoFieldContainer:


void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)


Methods from class SoBase:


void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const

DESCRIPTION

This node describes global environmental attributes such as ambient lighting, light attenuation, and fog.

Ambient lighting is the amount of extra light impinging on each surface point when the lighting model is Phong (see SoLightModel).

Light attenuation affects all subsequent lights in a scene (see SoLight). It is a quadratic function of distance from a light source to a surface point. The three coefficients are specified in the attenuation field. Attenuation works only for light sources with a fixed location, such as point and spot lights.

Fog has one of four types, each of which blends each surface point with the specified fog color. Each type interprets the visibility field to be the distance at which fog totally obscures objects. A visibility value of 0 (the default) causes the SoEnvironment node to set up fog so that the visibility is the distance to the far clipping plane of the current camera.

Note that this node has effect only during rendering, and that it does not inherit field values from other SoEnvironment nodes.

FIELDS


SoSFFloat ambientIntensity

SoSFColor ambientColor

Intensity and RGB color of ambient lighting (for Phong lighting).



SoSFVec3f attenuation

Squared, linear, and constant light attenuation coefficients (in that order) with respect to distance of light from surface (for Phong lighting).



SoSFEnum fogType

SoSFColor fogColor

SoSFFloat fogVisibility

Type of fog, color of fog, and visibility distance, which is the distance at which fog totally obscures objects.


METHODS


SoEnvironment()

Creates an environment node with default settings.



static SoType getClassTypeId()

Returns type identifier for this class.


ACTION BEHAVIOR

SoGLRenderAction

Sets the current environment parameters to those specified with this node. Successive geometries will be rendered using this environment.


FILE FORMAT/DEFAULTS

Environment {

ambientIntensity 0.2 ambientColor 1 1 1 attenuation 0 0 1 fogType NONE fogColor 1 1 1 fogVisibility 0
}

SEE ALSO

SoLight, SoLightModel