DOOMSDAY(6) | [FIXME: manual] | DOOMSDAY(6) |
NAME¶
doomsday - Doomsday Engine - For Doom/Heretic/HexenSYNOPSIS¶
doomsday
[ OPTIONS] [GAME] [WADS]
DESCRIPTION¶
This manual page documents briefly the doomsday command This manual page was written for the Debian(tm)/GNU and Ubuntu(tm) distributions because the original program does not have a manual page. Instead, it has documentation in plain text format doomsday is an enhanced Doom(tm)/Heretic(tm)/Hexen(tm) engine, capable of running Doom 1, Doom 2, Evilution, Plutonia, Heretic, Hexen and Hexen: Deathkings. It currently CAN NOT run Freedoom, and does not support Boom features. doomsday supports high-resolution textures and 3D models. Currently many of these can be found at http://eyagi.bpa.nu/~jamie/doomsday.html These programs follow the Windows(tm) command line syntax. A summary of options is included below. For a complete description, see the text files and http://www.doomsdayhq.com.OPTIONS¶
-dedicatedRun in dedicated server mode. No graphics or
sounds will be initialized. The game will run in a text mode console.
-bpp
Specify the color depth to use. Defaults to
desktop color depth. E.g. "-bpp 32"
-wnd
Start the game in a window. By default the
game runs in fullscreen mode.
-paltex
Use paletted textures (if supported by the
hardware).
-playdemo
After initialization loads the given demo file
(which resides in the Demo subdirectory), plays it and then quits.
-timedemo
After initialization loads the given demo file
(which resides in the Demo subdirectory), plays it in singletics mode (i.e. as
fast as possible), displays frame count information and quits.
-nosound
Don't initialize sound or music.
-nomouse
Don't initialize mouse.
-texdir
Loads all high-resolution (PNG,TGA,PCX)
textures from the given directory. Defaults to
"Data\<Game>\Textures".
-texdir2
Secondary high-resolution (PNG,TGA,PCX)
texture directory. Defaults to "". This directory is checked first,
so it can be used to override textures in the normal texture directory
(-texdir).
-userdir
Sets the working directory. By default the
engine uses the current working directory (the one in which it was started).
On Debian/GNU and Ubuntu systems doomsday is run in a shell wrapper that sets
-userdir to $HOME/.deng automatically.
-verbose
Be more verbose with console messages.
-texcomp
Use texture compression (if supported by the
OpenGL driver).
-deh
Applies the Dehacked patch. You can give more
than one as arguments, e.g. "-deh first.deh second.deh".
-alldehs
Allows the processing of more than one
DEHACKED lump. Otherwise only the DEHACKED lump that has been loaded last is
processed. Does not affect the -deh option.
GAME¶
-gameSpecifies the game to use (required). This
must be one of either jdoom, jheretic or jhexen eg "-game
jdoom"
WADS¶
-fileSpecifies the wad file to use (required). You
can give more than one WAD file as the parameter eg "-file
/user/share/games/deng/Data/jDoom/doom2.wad"
EXAMPLES¶
"/usr/games/doomsday -anifilter -texcomp -game jdoom -file /user/share/games/deng/Data/jDoom/doom2.wad"AUTHOR¶
This manual page was written by Jamie Jones jamie_jones_au@yahoo.com.au for the Debian/GNU and Ubuntu systems (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 published by the Free Software Foundation. On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL.AUTHOR¶
Jamie JonesAuthor.
COPYRIGHT¶
Copyright © 2005 Jamie JonesAugust 17, 2005 | [FIXME: source] |