'\" t
.\" Title: doomsday
.\" Author: Jamie Jones
.\" Generator: DocBook XSL Stylesheets v1.76.1
.\" Date: August 17, 2005
.\" Manual: [FIXME: manual]
.\" Source: [FIXME: source]
.\" Language: English
.\"
.TH "DOOMSDAY" "6" "August 17, 2005" "[FIXME: source]" "[FIXME: manual]"
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.SH "NAME"
doomsday \- Doomsday Engine \- For Doom/Heretic/Hexen
.SH "SYNOPSIS"
.HP \w'\fBdoomsday\fR\ 'u
\fBdoomsday\fR [\fB\fIOPTIONS\fR\fR] [\fBGAME\fR] [\fBWADS\fR]
.SH "DESCRIPTION"
.PP
This manual page documents briefly the
\fBdoomsday\fR
command
.PP
This manual page was written for the Debian(tm)/GNU and Ubuntu(tm) distributions because the original program does not have a manual page\&. Instead, it has documentation in plain text format
.PP
\fBdoomsday\fR
is an enhanced Doom(tm)/Heretic(tm)/Hexen(tm) engine, capable of running Doom 1, Doom 2, Evilution, Plutonia, Heretic, Hexen and Hexen: Deathkings\&. It currently CAN NOT run Freedoom, and does not support Boom features\&.
.PP
\fBdoomsday\fR
supports high\-resolution textures and 3D models\&. Currently many of these can be found at http://eyagi\&.bpa\&.nu/~jamie/doomsday\&.html
.PP
These programs follow the Windows(tm) command line syntax\&. A summary of options is included below\&. For a complete description, see the text files and http://www\&.doomsdayhq\&.com\&.
.SH "OPTIONS"
.PP
\fB\-dedicated\fR
.RS 4
Run in dedicated server mode\&. No graphics or sounds will be initialized\&. The game will run in a text mode console\&.
.RE
.PP
\fB\-bpp\fR
.RS 4
Specify the color depth to use\&. Defaults to desktop color depth\&. E\&.g\&. "\-bpp 32"
.RE
.PP
\fB\-wnd\fR
.RS 4
Start the game in a window\&. By default the game runs in fullscreen mode\&.
.RE
.PP
\fB\-paltex\fR
.RS 4
Use paletted textures (if supported by the hardware)\&.
.RE
.PP
\fB\-playdemo\fR
.RS 4
After initialization loads the given demo file (which resides in the Demo subdirectory), plays it and then quits\&.
.RE
.PP
\fB\-timedemo\fR
.RS 4
After initialization loads the given demo file (which resides in the Demo subdirectory), plays it in singletics mode (i\&.e\&. as fast as possible), displays frame count information and quits\&.
.RE
.PP
\fB\-nosound\fR
.RS 4
Don\*(Aqt initialize sound or music\&.
.RE
.PP
\fB\-nomouse\fR
.RS 4
Don\*(Aqt initialize mouse\&.
.RE
.PP
\fB\-texdir\fR
.RS 4
Loads all high\-resolution (PNG,TGA,PCX) textures from the given directory\&. Defaults to "Data\e\eTextures"\&.
.RE
.PP
\fB\-texdir2\fR
.RS 4
Secondary high\-resolution (PNG,TGA,PCX) texture directory\&. Defaults to ""\&. This directory is checked first, so it can be used to override textures in the normal texture directory (\-texdir)\&.
.RE
.PP
\fB\-userdir\fR
.RS 4
Sets the working directory\&. By default the engine uses the current working directory (the one in which it was started)\&. On Debian/GNU and Ubuntu systems doomsday is run in a shell wrapper that sets \-userdir to $HOME/\&.deng automatically\&.
.RE
.PP
\fB\-verbose\fR
.RS 4
Be more verbose with console messages\&.
.RE
.PP
\fB\-texcomp\fR
.RS 4
Use texture compression (if supported by the OpenGL driver)\&.
.RE
.PP
\fB\-deh\fR
.RS 4
Applies the Dehacked patch\&. You can give more than one as arguments, e\&.g\&. "\-deh first\&.deh second\&.deh"\&.
.RE
.PP
\fB\-alldehs\fR
.RS 4
Allows the processing of more than one DEHACKED lump\&. Otherwise only the DEHACKED lump that has been loaded last is processed\&. Does not affect the \-deh option\&.
.RE
.SH "GAME"
.PP
\fB\-game\fR
.RS 4
Specifies the game to use (required)\&. This must be one of either jdoom, jheretic or jhexen eg "\-game jdoom"
.RE
.SH "WADS"
.PP
\fB\-file\fR
.RS 4
Specifies the wad file to use (required)\&. You can give more than one WAD file as the parameter eg "\-file /user/share/games/deng/Data/jDoom/doom2\&.wad"
.RE
.SH "EXAMPLES"
.PP
"/usr/games/doomsday \-anifilter \-texcomp \-game jdoom \-file /user/share/games/deng/Data/jDoom/doom2\&.wad"
.SH "AUTHOR"
.PP
This manual page was written by Jamie Jones
jamie_jones_au@yahoo\&.com\&.au
for the Debian/GNU and Ubuntu systems (but may be used by others)\&. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 published by the Free Software Foundation\&.
.PP
On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common\-licenses/GPL\&.
.SH "AUTHOR"
.PP
\fBJamie Jones\fR
.RS 4
Author.
.RE
.SH "COPYRIGHT"
.br
Copyright \(co 2005 Jamie Jones
.br