'\" t .\" Title: doomsday .\" Author: Jamie Jones .\" Generator: DocBook XSL Stylesheets v1.76.1 .\" Date: August 17, 2005 .\" Manual: [FIXME: manual] .\" Source: [FIXME: source] .\" Language: English .\" .TH "DOOMSDAY" "6" "August 17, 2005" "[FIXME: source]" "[FIXME: manual]" .\" ----------------------------------------------------------------- .\" * Define some portability stuff .\" ----------------------------------------------------------------- .\" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .\" http://bugs.debian.org/507673 .\" http://lists.gnu.org/archive/html/groff/2009-02/msg00013.html .\" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .ie \n(.g .ds Aq \(aq .el .ds Aq ' .\" ----------------------------------------------------------------- .\" * set default formatting .\" ----------------------------------------------------------------- .\" disable hyphenation .nh .\" disable justification (adjust text to left margin only) .ad l .\" ----------------------------------------------------------------- .\" * MAIN CONTENT STARTS HERE * .\" ----------------------------------------------------------------- .SH "NAME" doomsday \- Doomsday Engine \- For Doom/Heretic/Hexen .SH "SYNOPSIS" .HP \w'\fBdoomsday\fR\ 'u \fBdoomsday\fR [\fB\fIOPTIONS\fR\fR] [\fBGAME\fR] [\fBWADS\fR] .SH "DESCRIPTION" .PP This manual page documents briefly the \fBdoomsday\fR command .PP This manual page was written for the Debian(tm)/GNU and Ubuntu(tm) distributions because the original program does not have a manual page\&. Instead, it has documentation in plain text format .PP \fBdoomsday\fR is an enhanced Doom(tm)/Heretic(tm)/Hexen(tm) engine, capable of running Doom 1, Doom 2, Evilution, Plutonia, Heretic, Hexen and Hexen: Deathkings\&. It currently CAN NOT run Freedoom, and does not support Boom features\&. .PP \fBdoomsday\fR supports high\-resolution textures and 3D models\&. Currently many of these can be found at http://eyagi\&.bpa\&.nu/~jamie/doomsday\&.html .PP These programs follow the Windows(tm) command line syntax\&. A summary of options is included below\&. For a complete description, see the text files and http://www\&.doomsdayhq\&.com\&. .SH "OPTIONS" .PP \fB\-dedicated\fR .RS 4 Run in dedicated server mode\&. No graphics or sounds will be initialized\&. The game will run in a text mode console\&. .RE .PP \fB\-bpp\fR .RS 4 Specify the color depth to use\&. Defaults to desktop color depth\&. E\&.g\&. "\-bpp 32" .RE .PP \fB\-wnd\fR .RS 4 Start the game in a window\&. By default the game runs in fullscreen mode\&. .RE .PP \fB\-paltex\fR .RS 4 Use paletted textures (if supported by the hardware)\&. .RE .PP \fB\-playdemo\fR .RS 4 After initialization loads the given demo file (which resides in the Demo subdirectory), plays it and then quits\&. .RE .PP \fB\-timedemo\fR .RS 4 After initialization loads the given demo file (which resides in the Demo subdirectory), plays it in singletics mode (i\&.e\&. as fast as possible), displays frame count information and quits\&. .RE .PP \fB\-nosound\fR .RS 4 Don\*(Aqt initialize sound or music\&. .RE .PP \fB\-nomouse\fR .RS 4 Don\*(Aqt initialize mouse\&. .RE .PP \fB\-texdir\fR .RS 4 Loads all high\-resolution (PNG,TGA,PCX) textures from the given directory\&. Defaults to "Data\e\eTextures"\&. .RE .PP \fB\-texdir2\fR .RS 4 Secondary high\-resolution (PNG,TGA,PCX) texture directory\&. Defaults to ""\&. This directory is checked first, so it can be used to override textures in the normal texture directory (\-texdir)\&. .RE .PP \fB\-userdir\fR .RS 4 Sets the working directory\&. By default the engine uses the current working directory (the one in which it was started)\&. On Debian/GNU and Ubuntu systems doomsday is run in a shell wrapper that sets \-userdir to $HOME/\&.deng automatically\&. .RE .PP \fB\-verbose\fR .RS 4 Be more verbose with console messages\&. .RE .PP \fB\-texcomp\fR .RS 4 Use texture compression (if supported by the OpenGL driver)\&. .RE .PP \fB\-deh\fR .RS 4 Applies the Dehacked patch\&. You can give more than one as arguments, e\&.g\&. "\-deh first\&.deh second\&.deh"\&. .RE .PP \fB\-alldehs\fR .RS 4 Allows the processing of more than one DEHACKED lump\&. Otherwise only the DEHACKED lump that has been loaded last is processed\&. Does not affect the \-deh option\&. .RE .SH "GAME" .PP \fB\-game\fR .RS 4 Specifies the game to use (required)\&. This must be one of either jdoom, jheretic or jhexen eg "\-game jdoom" .RE .SH "WADS" .PP \fB\-file\fR .RS 4 Specifies the wad file to use (required)\&. You can give more than one WAD file as the parameter eg "\-file /user/share/games/deng/Data/jDoom/doom2\&.wad" .RE .SH "EXAMPLES" .PP "/usr/games/doomsday \-anifilter \-texcomp \-game jdoom \-file /user/share/games/deng/Data/jDoom/doom2\&.wad" .SH "AUTHOR" .PP This manual page was written by Jamie Jones jamie_jones_au@yahoo\&.com\&.au for the Debian/GNU and Ubuntu systems (but may be used by others)\&. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 published by the Free Software Foundation\&. .PP On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common\-licenses/GPL\&. .SH "AUTHOR" .PP \fBJamie Jones\fR .RS 4 Author. .RE .SH "COPYRIGHT" .br Copyright \(co 2005 Jamie Jones .br