NAME¶
cribbage —
the card game
cribbage
SYNOPSIS¶
DESCRIPTION¶
cribbage plays the card game cribbage, with the program
playing one hand and the user the other. The program will initially ask the
user if the rules of the game are needed – if so, it will print out the
appropriate section from
According to Hoyle with
more(1).
cribbage options include:
- -e
- When the player makes a mistake scoring his hand or crib,
provide an explanation of the correct score. (This is especially useful
for beginning players.)
- -q
- Print a shorter form of all messages – this is only
recommended for users who have played the game without specifying this
option.
- -r
- Instead of asking the player to cut the deck, the program
will randomly cut the deck.
cribbage first asks the player whether he wishes to play a
short game ( “once around”, to 61) or a long game ( “twice
around”, to 121). A response of ‘
s’ will
result in a short game, any other response will play a long game.
At the start of the first game, the program asks the player to cut the deck to
determine who gets the first crib. The user should respond with a number
between 0 and 51, indicating how many cards down the deck is to be cut. The
player who cuts the lower ranked card gets the first crib. If more than one
game is played, the loser of the previous game gets the first crib in the
current game.
For each hand, the program first prints the player's hand, whose crib it is, and
then asks the player to discard two cards into the crib. The cards are
prompted for one per line, and are typed as explained below.
After discarding, the program cuts the deck (if it is the player's crib) or asks
the player to cut the deck (if it's its crib); in the latter case, the
appropriate response is a number from 0 to 39 indicating how far down the
remaining 40 cards are to be cut.
After cutting the deck, play starts with the non-dealer (the person who doesn't
have the crib) leading the first card. Play continues, as per cribbage, until
all cards are exhausted. The program keeps track of the scoring of all points
and the total of the cards on the table.
After play, the hands are scored. The program requests the player to score his
hand (and the crib, if it is his) by printing out the appropriate cards (and
the cut card enclosed in brackets). Play continues until one player reaches
the game limit (61 or 121).
A carriage return when a numeric input is expected is equivalent to typing the
lowest legal value; when cutting the deck this is equivalent to choosing the
top card.
Cards are specified as rank followed by suit. The ranks may be specified as one
of: ‘a’, ‘2’, ‘3’, ‘4’,
‘5’, ‘6’, ‘7’, ‘8’,
‘9’, ‘t’, ‘j’, ‘q’, and
‘k’, or alternatively, one of: ‘ace’,
‘two’, ‘three’, ‘four’,
‘five’, ‘six’, ‘seven’,
‘eight’, ‘nine’, ‘ten’,
‘jack’, ‘queen’, and ‘king’. Suits may be
specified as: ‘s’, ‘h’, ‘d’, and
‘c’, or alternatively as: ‘spades’,
‘hearts’, ‘diamonds’, and ‘clubs’. A card
may be specified as: “⟨rank⟩
⟨suit⟩”, or: “⟨rank⟩ of
⟨suit⟩”. If the single letter rank and suit designations
are used, the space separating the suit and rank may be left out. Also, if
only one card of the desired rank is playable, typing the rank is sufficient.
For example, if your hand was “2H, 4D, 5C, 6H, JC, and KD” and it
was desired to discard the king of diamonds, any of the following could be
typed: ‘k’, ‘king’, ‘kd’, ‘k
d’, ‘k of d’, ‘king d’, ‘king of d’,
‘k diamonds’, ‘k of diamonds’, ‘king
diamonds’, ‘king of diamonds’.
FILES¶
- /usr/games/cribbage
-
- /var/games/bsdgames/criblog
-
- /usr/share/games/bsdgames/cribbage.instr
-
AUTHORS¶
Earl T. Cohen wrote the logic. Ken Arnold added the screen oriented
interface.