NAME¶
cribbage
—
the card game cribbage
SYNOPSIS¶
DESCRIPTION¶
cribbage
plays the card game cribbage, with
the program playing one hand and the user the other. The program will
initially ask the user if the rules of the game are needed – if so, it
will print out the appropriate section from
According
to Hoyle with
more(1).
cribbage
options include:
-e
- When the player makes a mistake scoring his hand or crib, provide an
explanation of the correct score. (This is especially useful for beginning
players.)
-q
- Print a shorter form of all messages – this is only recommended for
users who have played the game without specifying this option.
-r
- Instead of asking the player to cut the deck, the program will randomly
cut the deck.
cribbage
first asks the player whether he
wishes to play a short game ( “once around”, to 61) or a long
game ( “twice around”, to 121). A response of
‘
s
’ will result in a short
game, any other response will play a long game.
At the start of the first game, the program asks the player to cut the deck to
determine who gets the first crib. The user should respond with a number
between 0 and 51, indicating how many cards down the deck is to be cut. The
player who cuts the lower ranked card gets the first crib. If more than one
game is played, the loser of the previous game gets the first crib in the
current game.
For each hand, the program first prints the player's hand, whose crib it is, and
then asks the player to discard two cards into the crib. The cards are
prompted for one per line, and are typed as explained below.
After discarding, the program cuts the deck (if it is the player's crib) or asks
the player to cut the deck (if it's its crib); in the latter case, the
appropriate response is a number from 0 to 39 indicating how far down the
remaining 40 cards are to be cut.
After cutting the deck, play starts with the non-dealer (the person who doesn't
have the crib) leading the first card. Play continues, as per cribbage, until
all cards are exhausted. The program keeps track of the scoring of all points
and the total of the cards on the table.
After play, the hands are scored. The program requests the player to score his
hand (and the crib, if it is his) by printing out the appropriate cards (and
the cut card enclosed in brackets). Play continues until one player reaches
the game limit (61 or 121).
A carriage return when a numeric input is expected is equivalent to typing the
lowest legal value; when cutting the deck this is equivalent to choosing the
top card.
Cards are specified as rank followed by suit. The ranks may be specified as one
of: ‘a’, ‘2’, ‘3’,
‘4’, ‘5’, ‘6’, ‘7’,
‘8’, ‘9’, ‘t’, ‘j’,
‘q’, and ‘k’, or alternatively, one of:
‘ace’, ‘two’, ‘three’,
‘four’, ‘five’, ‘six’,
‘seven’, ‘eight’, ‘nine’,
‘ten’, ‘jack’, ‘queen’, and
‘king’. Suits may be specified as: ‘s’,
‘h’, ‘d’, and ‘c’, or alternatively
as: ‘spades’, ‘hearts’, ‘diamonds’,
and ‘clubs’. A card may be specified as:
“⟨rank⟩ ⟨suit⟩”, or:
“⟨rank⟩ of ⟨suit⟩”. If the single
letter rank and suit designations are used, the space separating the suit and
rank may be left out. Also, if only one card of the desired rank is playable,
typing the rank is sufficient. For example, if your hand was “2H, 4D,
5C, 6H, JC, and KD” and it was desired to discard the king of diamonds,
any of the following could be typed: ‘k’, ‘king’,
‘kd’, ‘k d’, ‘k of d’, ‘king
d’, ‘king of d’, ‘k diamonds’, ‘k of
diamonds’, ‘king diamonds’, ‘king of
diamonds’.
FILES¶
- /usr/games/cribbage
-
- /var/games/bsdgames/criblog
-
- /usr/share/games/bsdgames/cribbage.instr
-
AUTHORS¶
Earl T. Cohen wrote the logic. Ken Arnold added the screen oriented
interface.