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SoGLRenderAction.h(3) Coin SoGLRenderAction.h(3)

NAME

SoGLRenderAction.h -

SYNOPSIS

#include <Inventor/actions/SoAction.h>
 
#include <Inventor/actions/SoSubAction.h>
 
#include <Inventor/SbBasic.h>
 
#include <Inventor/SbViewportRegion.h>
 
#include <Inventor/system/inttypes.h>
 
#include <Inventor/lists/SoPathList.h>
 
#include <Inventor/lists/SbList.h>
 

Classes


class SoGLRenderAction
 
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Applying this method at a root node for a scene graph, path or pathlist will render all geometry contained within that instance to the current OpenGL context. "

Typedefs


typedef void SoGLRenderPassCB (void *userdata)
 
typedef void SoGLPreRenderCB (void *userdata, class SoGLRenderAction *action)
 
typedef float SoGLSortedObjectOrderCB (void *userdata, SoGLRenderAction *action)
 

Typedef Documentation

void SoGLRenderPassCB

Callback functions for the setPassCallback() method need to be of this type.
userdata is a void pointer to any data the application need to know of in the callback function (like for instance a this pointer).
See also:
setPassCallback()

float SoGLSortedObjectOrderCB

A callback used for controlling the transparency sorting order.
See also:
setSortedObjectOrderStrategy().
Since:
Coin 2.5

Author

Generated automatically by Doxygen for Coin from the source code.
Thu May 29 2014 Version 4.0.0a