.TH "SoGLRenderAction.h" 3 "Thu May 29 2014" "Version 4.0.0a" "Coin" \" -*- nroff -*- .ad l .nh .SH NAME SoGLRenderAction.h \- .SH SYNOPSIS .br .PP \fC#include \fP .br \fC#include \fP .br \fC#include \fP .br \fC#include \fP .br \fC#include \fP .br \fC#include \fP .br \fC#include \fP .br .SS "Classes" .in +1c .ti -1c .RI "class \fBSoGLRenderAction\fP" .br .RI "\fIThe \fBSoGLRenderAction\fP class renders the scene graph with OpenGL calls\&. .PP Applying this method at a root node for a scene graph, path or pathlist will render all geometry contained within that instance to the current OpenGL context\&. \fP" .in -1c .SS "Typedefs" .in +1c .ti -1c .RI "typedef void \fBSoGLRenderPassCB\fP (void *userdata)" .br .ti -1c .RI "typedef void \fBSoGLPreRenderCB\fP (void *userdata, class \fBSoGLRenderAction\fP *action)" .br .ti -1c .RI "typedef float \fBSoGLSortedObjectOrderCB\fP (void *userdata, \fBSoGLRenderAction\fP *action)" .br .in -1c .SH "Typedef Documentation" .PP .SS "void SoGLRenderPassCB" Callback functions for the setPassCallback() method need to be of this type\&. .PP \fIuserdata\fP is a void pointer to any data the application need to know of in the callback function (like for instance a \fIthis\fP pointer)\&. .PP \fBSee also:\fP .RS 4 setPassCallback() .RE .PP .SS "float SoGLSortedObjectOrderCB" A callback used for controlling the transparency sorting order\&. .PP \fBSee also:\fP .RS 4 setSortedObjectOrderStrategy()\&. .RE .PP \fBSince:\fP .RS 4 Coin 2\&.5 .RE .PP .SH "Author" .PP Generated automatically by Doxygen for Coin from the source code\&.