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SoGLMultiTextureCoordinateElement(3) Coin SoGLMultiTextureCoordinateElement(3)

NAME

SoGLMultiTextureCoordinateElement -
The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.

SYNOPSIS

#include <Inventor/elements/SoGLMultiTextureCoordinateElement.h>
Inherits SoMultiTextureCoordinateElement.

Public Member Functions


virtual void init (SoState *state)
 
FIXME: write doc. virtual void push (SoState *state)
 
FIXME: write doc. virtual void pop (SoState *state, const SoElement *prevTopElement)
 
FIXME: write doc. virtual CoordType getType (const int unit=0) const
 
FIXME: write doc. void send (const int unit, const int index) const
 
FIXME: write doc. void send (const int unit, const int index, const SbVec3f &c, const SbVec3f &n) const
 
FIXME: write doc. void initRender (const SbBool *enabled, const int maxenabled) const
 
void send (const int index) const
 
void send (const int index, const SbVec3f &c, const SbVec3f &n) const
 
void initMulti (SoState *state) const
 

Static Public Member Functions


static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void * createInstance (void)
 
static void initClass (void)
 
static void setTexGen (SoState *const state, SoNode *const node, const int unit, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL)
 
FIXME: write doc. static const
 
SoGLMultiTextureCoordinateElement * getInstance (SoState *const state)"
 
FIXME: write doc. static void setTexGen (SoState *const state, SoNode *const node, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL)
 

Protected Member Functions


SoGLMultiTextureCoordinateElement (void)
 
virtual ~SoGLMultiTextureCoordinateElement ()
 
virtual void setElt (const int unit, SoTexCoordTexgenCB *func, void *data=NULL)
 
FIXME: write doc.

Detailed Description

The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.

Constructor & Destructor Documentation

SoGLMultiTextureCoordinateElement::SoGLMultiTextureCoordinateElement (void) [protected]

The constructor.

SoGLMultiTextureCoordinateElement::~SoGLMultiTextureCoordinateElement () [protected], [virtual]

The destructor.

Member Function Documentation

void * SoGLMultiTextureCoordinateElement::createInstance (void) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

void SoGLMultiTextureCoordinateElement::initClass (void) [static]

This static method initializes static data for the SoGLMultiTextureCoordinateElement class.

void SoGLMultiTextureCoordinateElement::initRender (const SbBool *enabled, const intmaxenabled) const

Internal method that is called from SoGLTextureCoordinateBundle to set up optimized rendering.

void SoGLMultiTextureCoordinateElement::initMulti ( SoState *state) const

Called from SoTextureCoordinateBundle to initialize multi texturing.

Author

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Thu May 29 2014 Version 4.0.0a