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SoGLMultiTextureCoordinateElement(3) | Coin | SoGLMultiTextureCoordinateElement(3) |
NAME¶
SoGLMultiTextureCoordinateElement - The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.SYNOPSIS¶
#include <Inventor/elements/SoGLMultiTextureCoordinateElement.h> Inherits SoMultiTextureCoordinateElement.Public Member Functions¶
virtual void init (SoState *state)
Static Public Member Functions¶
static SoType getClassTypeId (void)
Protected Member Functions¶
SoGLMultiTextureCoordinateElement (void)
Detailed Description¶
The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.Constructor & Destructor Documentation¶
SoGLMultiTextureCoordinateElement::SoGLMultiTextureCoordinateElement (void) [protected]¶
The constructor.SoGLMultiTextureCoordinateElement::~SoGLMultiTextureCoordinateElement () [protected], [virtual]¶
The destructor.Member Function Documentation¶
void * SoGLMultiTextureCoordinateElement::createInstance (void) [static]¶
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.void SoGLMultiTextureCoordinateElement::initClass (void) [static]¶
This static method initializes static data for the SoGLMultiTextureCoordinateElement class.void SoGLMultiTextureCoordinateElement::initRender (const SbBool *enabled, const intmaxenabled) const¶
Internal method that is called from SoGLTextureCoordinateBundle to set up optimized rendering.void SoGLMultiTextureCoordinateElement::initMulti ( SoState *state) const¶
Called from SoTextureCoordinateBundle to initialize multi texturing.Author¶
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