.TH "SoGLMultiTextureCoordinateElement" 3 "Thu May 29 2014" "Version 4.0.0a" "Coin" \" -*- nroff -*- .ad l .nh .SH NAME SoGLMultiTextureCoordinateElement \- .PP The \fBSoGLMultiTextureCoordinateElement\fP class stores the current gltexture coordinates for several units\&. .SH SYNOPSIS .br .PP .PP \fC#include \fP .PP Inherits SoMultiTextureCoordinateElement\&. .SS "Public Member Functions" .in +1c .ti -1c .RI "virtual void \fBinit\fP (\fBSoState\fP *state)" .br .RI "\fIFIXME: write doc\&. \fP" .ti -1c .RI "virtual void \fBpush\fP (\fBSoState\fP *state)" .br .RI "\fIFIXME: write doc\&. \fP" .ti -1c .RI "virtual void \fBpop\fP (\fBSoState\fP *state, const \fBSoElement\fP *prevTopElement)" .br .RI "\fIFIXME: write doc\&. \fP" .ti -1c .RI "virtual CoordType \fBgetType\fP (const int unit=0) const " .br .RI "\fIFIXME: write doc\&. \fP" .ti -1c .RI "void \fBsend\fP (const int unit, const int index) const " .br .RI "\fIFIXME: write doc\&. \fP" .ti -1c .RI "void \fBsend\fP (const int unit, const int index, const \fBSbVec3f\fP &c, const \fBSbVec3f\fP &n) const " .br .RI "\fIFIXME: write doc\&. \fP" .ti -1c .RI "void \fBinitRender\fP (const SbBool *enabled, const int maxenabled) const " .br .ti -1c .RI "void \fBsend\fP (const int index) const " .br .ti -1c .RI "void \fBsend\fP (const int index, const \fBSbVec3f\fP &c, const \fBSbVec3f\fP &n) const " .br .ti -1c .RI "void \fBinitMulti\fP (\fBSoState\fP *state) const " .br .in -1c .SS "Static Public Member Functions" .in +1c .ti -1c .RI "static \fBSoType\fP \fBgetClassTypeId\fP (void)" .br .ti -1c .RI "static int \fBgetClassStackIndex\fP (void)" .br .ti -1c .RI "static void * \fBcreateInstance\fP (void)" .br .ti -1c .RI "static void \fBinitClass\fP (void)" .br .ti -1c .RI "static void \fBsetTexGen\fP (\fBSoState\fP *const state, \fBSoNode\fP *const node, const int unit, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL)" .br .RI "\fIFIXME: write doc\&. \fP" .ti -1c .RI "static const .br \fBSoGLMultiTextureCoordinateElement\fP * \fBgetInstance\fP (\fBSoState\fP *const state)" .br .RI "\fIFIXME: write doc\&. \fP" .ti -1c .RI "static void \fBsetTexGen\fP (\fBSoState\fP *const state, \fBSoNode\fP *const node, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL)" .br .in -1c .SS "Protected Member Functions" .in +1c .ti -1c .RI "\fBSoGLMultiTextureCoordinateElement\fP (void)" .br .ti -1c .RI "virtual \fB~SoGLMultiTextureCoordinateElement\fP ()" .br .ti -1c .RI "virtual void \fBsetElt\fP (const int unit, SoTexCoordTexgenCB *func, void *data=NULL)" .br .RI "\fIFIXME: write doc\&. \fP" .in -1c .SH "Detailed Description" .PP The \fBSoGLMultiTextureCoordinateElement\fP class stores the current gltexture coordinates for several units\&. .SH "Constructor & Destructor Documentation" .PP .SS "SoGLMultiTextureCoordinateElement::SoGLMultiTextureCoordinateElement (void)\fC [protected]\fP" The constructor\&. .SS "SoGLMultiTextureCoordinateElement::~SoGLMultiTextureCoordinateElement ()\fC [protected]\fP, \fC [virtual]\fP" The destructor\&. .SH "Member Function Documentation" .PP .SS "void * SoGLMultiTextureCoordinateElement::createInstance (void)\fC [static]\fP" \fIThis API member is considered internal to the library, as it is not likely to be of interest to the application programmer\&.\fP .SS "void SoGLMultiTextureCoordinateElement::initClass (void)\fC [static]\fP" This static method initializes static data for the \fBSoGLMultiTextureCoordinateElement\fP class\&. .SS "void SoGLMultiTextureCoordinateElement::initRender (const SbBool *enabled, const intmaxenabled) const" Internal method that is called from SoGLTextureCoordinateBundle to set up optimized rendering\&. .SS "void SoGLMultiTextureCoordinateElement::initMulti (\fBSoState\fP *state) const" Called from \fBSoTextureCoordinateBundle\fP to initialize multi texturing\&. .SH "Author" .PP Generated automatically by Doxygen for Coin from the source code\&.