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SDL_UnlockTexture(3) SDL3 FUNCTIONS SDL_UnlockTexture(3)

NAME

SDL_UnlockTexture - Unlock a texture, uploading the changes to video memory, if needed.

SYNOPSIS

#include "SDL3/SDL.h"
void SDL_UnlockTexture(SDL_Texture *texture);

DESCRIPTION

Warning : Please note that SDL_LockTexture () is intended to be write-only; it will not guarantee the previous contents of the texture will be provided. You must fully initialize any area of a texture that you lock before unlocking it, as the pixels might otherwise be uninitialized memory.

Which is to say: locking and immediately unlocking a texture can result in corrupted textures, depending on the renderer in use.

FUNCTION PARAMETERS

a texture locked by SDL_LockTexture ()

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_LockTexture(3)

SDL 3.1.0 SDL