.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_UnlockTexture: .\" https://wiki.libsdl.org/SDL_UnlockTexture .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_UnlockTexture .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_UnlockTexture 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_UnlockTexture \- Unlock a texture, uploading the changes to video memory, if needed\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "void SDL_UnlockTexture(SDL_Texture *texture); .fi .SH DESCRIPTION .B Warning : Please note that .BR SDL_LockTexture () is intended to be write-only; it will not guarantee the previous contents of the texture will be provided\[char46] You must fully initialize any area of a texture that you lock before unlocking it, as the pixels might otherwise be uninitialized memory\[char46] Which is to say: locking and immediately unlocking a texture can result in corrupted textures, depending on the renderer in use\[char46] .SH FUNCTION PARAMETERS .TP .I texture a texture locked by .BR SDL_LockTexture () .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46] .SH SEE ALSO .BR SDL_LockTexture (3)