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SDL_SetWindowShape(3) SDL3 FUNCTIONS SDL_SetWindowShape(3)

NAME

SDL_SetWindowShape - Set the shape of a transparent window.

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_SetWindowShape(SDL_Window *window, SDL_Surface *shape);

DESCRIPTION

This sets the alpha channel of a transparent window and any fully transparent areas are also transparent to mouse clicks. If you are using something besides the SDL render API, then you are responsible for setting the alpha channel of the window yourself.

The shape is copied inside this function, so you can free it afterwards. If your shape surface changes, you should call

SDL_SetWindowShape () again to update the window.

The window must have been created with the

SDL_WINDOW_TRANSPARENT
flag.

FUNCTION PARAMETERS

the window
the surface representing the shape of the window, or NULL to remove any current shape

RETURN VALUE

Returns 0 on success or a negative error code on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SDL 3.1.0 SDL