.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_SetWindowShape: .\" https://wiki.libsdl.org/SDL_SetWindowShape .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_SetWindowShape .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_SetWindowShape 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_SetWindowShape \- Set the shape of a transparent window\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "int SDL_SetWindowShape(SDL_Window *window, SDL_Surface *shape); .fi .SH DESCRIPTION This sets the alpha channel of a transparent window and any fully transparent areas are also transparent to mouse clicks\[char46] If you are using something besides the SDL render API, then you are responsible for setting the alpha channel of the window yourself\[char46] The shape is copied inside this function, so you can free it afterwards\[char46] If your shape surface changes, you should call .BR SDL_SetWindowShape () again to update the window\[char46] The window must have been created with the .BR SDL_WINDOW_TRANSPARENT flag\[char46] .SH FUNCTION PARAMETERS .TP .I window the window .TP .I shape the surface representing the shape of the window, or NULL to remove any current shape .SH RETURN VALUE Returns 0 on success or a negative error code on failure; call .BR SDL_GetError () for more information\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46]