table of contents
- experimental 3.1.0+ds-1
SDL_ResumeAudioDevice(3) | SDL3 FUNCTIONS | SDL_ResumeAudioDevice(3) |
NAME¶
SDL_ResumeAudioDevice - Use this function to unpause audio playback on a specified device.
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_ResumeAudioDevice(SDL_AudioDeviceID dev);
DESCRIPTION¶
This function unpauses audio processing for a given device that has previously been paused with SDL_PauseAudioDevice (). Once unpaused, any bound audio streams will begin to progress again, and audio can be generated.
Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any audio will flow. Unpausing an unpaused device is a legal no-op.
Physical devices can not be paused or unpaused, only logical devices created through SDL_OpenAudioDevice () can be.
FUNCTION PARAMETERS¶
- dev
- a device opened by SDL_OpenAudioDevice ()
RETURN VALUE¶
Returns 0 on success or a negative error code on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL 3.1.0 | SDL |