.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_ResumeAudioDevice: .\" https://wiki.libsdl.org/SDL_ResumeAudioDevice .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_ResumeAudioDevice .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_ResumeAudioDevice 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_ResumeAudioDevice \- Use this function to unpause audio playback on a specified device\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "int SDL_ResumeAudioDevice(SDL_AudioDeviceID dev); .fi .SH DESCRIPTION This function unpauses audio processing for a given device that has previously been paused with .BR SDL_PauseAudioDevice ()\[char46] Once unpaused, any bound audio streams will begin to progress again, and audio can be generated\[char46] Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any audio will flow\[char46] Unpausing an unpaused device is a legal no-op\[char46] Physical devices can not be paused or unpaused, only logical devices created through .BR SDL_OpenAudioDevice () can be\[char46] .SH FUNCTION PARAMETERS .TP .I dev a device opened by .BR SDL_OpenAudioDevice () .SH RETURN VALUE Returns 0 on success or a negative error code on failure; call .BR SDL_GetError () for more information\[char46] .SH THREAD SAFETY It is safe to call this function from any thread\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46] .SH SEE ALSO .BR SDL_AudioDevicePaused (3), .BR SDL_PauseAudioDevice (3)