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SDL_RenderPoints(3) SDL3 FUNCTIONS SDL_RenderPoints(3)

NAME

SDL_RenderPoints - Draw multiple points on the current rendering target at subpixel precision.

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_RenderPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count);

FUNCTION PARAMETERS

The renderer which should draw multiple points.
The points to draw
The number of points to draw

RETURN VALUE

Returns 0 on success or a negative error code on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_RenderPoint(3)

SDL 3.1.0 SDL