Scroll to navigation

SDL_RenderGeometry(3) SDL3 FUNCTIONS SDL_RenderGeometry(3)

NAME

SDL_RenderGeometry - Render a list of triangles, optionally using a texture and indices into the vertex array Color and alpha modulation is done per vertex ( SDL_SetTextureColorMod
and SDL_SetTextureAlphaMod
are ignored).

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_RenderGeometry(SDL_Renderer *renderer,
                       SDL_Texture *texture,
                       const SDL_Vertex *vertices, int num_vertices,
                       const int *indices, int num_indices);

FUNCTION PARAMETERS

The rendering context.
(optional) The SDL texture to use.
Vertices.
Number of vertices.
(optional) An array of integer indices into the 'vertices' array, if NULL all vertices will be rendered in sequential order.
Number of indices.

RETURN VALUE

Returns 0 on success, or -1 if the operation is not supported

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_RenderGeometryRaw(3)

SDL 3.1.0 SDL