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- experimental 3.1.0+ds-1
SDL_RenderGeometry(3) | SDL3 FUNCTIONS | SDL_RenderGeometry(3) |
NAME¶
SDL_RenderGeometry - Render a list of triangles, optionally using
a texture and indices into the vertex array Color and alpha modulation is
done per vertex ( SDL_SetTextureColorMod
and SDL_SetTextureAlphaMod
are ignored).
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_RenderGeometry(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Vertex *vertices, int num_vertices, const int *indices, int num_indices);
FUNCTION PARAMETERS¶
- renderer
- The rendering context.
- texture
- (optional) The SDL texture to use.
- vertices
- Vertices.
- num_vertices
- Number of vertices.
- indices
- (optional) An array of integer indices into the 'vertices' array, if NULL all vertices will be rendered in sequential order.
- num_indices
- Number of indices.
RETURN VALUE¶
Returns 0 on success, or -1 if the operation is not supported
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL 3.1.0 | SDL |