.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_RenderGeometry: .\" https://wiki.libsdl.org/SDL_RenderGeometry .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_RenderGeometry .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_RenderGeometry 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_RenderGeometry \- Render a list of triangles, optionally using a texture and indices into the vertex array Color and alpha modulation is done per vertex ( .BR SDL_SetTextureColorMod and .BR SDL_SetTextureAlphaMod are ignored)\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "int SDL_RenderGeometry(SDL_Renderer *renderer, .BI " SDL_Texture *texture, .BI " const SDL_Vertex *vertices, int num_vertices, .BI " const int *indices, int num_indices); .fi .SH FUNCTION PARAMETERS .TP .I renderer The rendering context\[char46] .TP .I texture (optional) The SDL texture to use\[char46] .TP .I vertices Vertices\[char46] .TP .I num_vertices Number of vertices\[char46] .TP .I indices (optional) An array of integer indices into the 'vertices' array, if NULL all vertices will be rendered in sequential order\[char46] .TP .I num_indices Number of indices\[char46] .SH RETURN VALUE Returns 0 on success, or -1 if the operation is not supported .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46] .SH SEE ALSO .BR SDL_RenderGeometryRaw (3)