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SDL_PeepEvents(3) SDL3 FUNCTIONS SDL_PeepEvents(3)

NAME

SDL_PeepEvents - Check the event queue for messages and optionally return them.

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 minType, Uint32 maxType);

DESCRIPTION

action may be any of the following:

SDL_ADDEVENT : up to numevents events will be added to
the back of the event queue.

SDL_PEEKEVENT : numevents events at the front of the
event queue, within the specified minimum and maximum type, will be
returned to the caller and will _not_ be removed from the queue.

SDL_GETEVENT : up to numevents events at the front of
the event queue, within the specified minimum and maximum type, will be
returned to the caller and will be removed from the queue.

You may have to call SDL_PumpEvents () before calling this function. Otherwise, the events may not be ready to be filtered when you call SDL_PeepEvents ().

This function is thread-safe.

FUNCTION PARAMETERS

destination buffer for the retrieved events
if action is SDL_ADDEVENT , the number of events to add back to the event queue; if action is SDL_PEEKEVENT
or SDL_GETEVENT , the maximum number of events to retrieve
action to take; see [[#action|Remarks]] for details
minimum value of the event type to be considered; SDL_EVENT_FIRST
is a safe choice
maximum value of the event type to be considered; SDL_EVENT_LAST
is a safe choice

RETURN VALUE

Returns the number of events actually stored or a negative error code on failure; call SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_PollEvent(3), SDL_PumpEvents(3), SDL_PushEvent(3)

SDL 3.1.0 SDL