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SDL_PushEvent(3) SDL3 FUNCTIONS SDL_PushEvent(3)

NAME

SDL_PushEvent - Add an event to the event queue.

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_PushEvent(SDL_Event *event);

DESCRIPTION

The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. event is a pointer to the event structure you wish to push onto the queue. The event is copied into the queue, and the caller may dispose of the memory pointed to after

SDL_PushEvent () returns.

Note: Pushing device input events onto the queue doesn't modify the state of the device within SDL.

This function is thread-safe, and can be called from other threads safely.

Note: Events pushed onto the queue with SDL_PushEvent () get passed through the event filter but events added with

SDL_PeepEvents () do not.

For pushing application-specific events, please use

SDL_RegisterEvents () to get an event type that does not conflict with other code that also wants its own custom event types.

FUNCTION PARAMETERS

the SDL_Event
to be added to the queue

RETURN VALUE

Returns 1 on success, 0 if the event was filtered, or a negative error code on failure; call SDL_GetError () for more information. A common reason for error is the event queue being full.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_PeepEvents(3), SDL_PollEvent(3), SDL_RegisterEvents(3)

SDL 3.1.0 SDL