Scroll to navigation

SDL_GetTextureColorModFloat(3) SDL3 FUNCTIONS SDL_GetTextureColorModFloat(3)

NAME

SDL_GetTextureColorModFloat - Get the additional color value multiplied into render copy operations.

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_GetTextureColorModFloat(SDL_Texture *texture, float *r, float *g, float *b);

FUNCTION PARAMETERS

the texture to query
a pointer filled in with the current red color value
a pointer filled in with the current green color value
a pointer filled in with the current blue color value

RETURN VALUE

Returns 0 on success or a negative error code on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_GetTextureAlphaModFloat(3), SDL_GetTextureColorMod(3), SDL_SetTextureColorModFloat(3)

SDL 3.1.0 SDL