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SDL_GetTextureBlendMode(3) SDL3 FUNCTIONS SDL_GetTextureBlendMode(3)

NAME

SDL_GetTextureBlendMode - Get the blend mode used for texture copy operations.

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode);

FUNCTION PARAMETERS

the texture to query
a pointer filled in with the current SDL_BlendMode

RETURN VALUE

Returns 0 on success or a negative error code on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_SetTextureBlendMode(3)

SDL 3.1.0 SDL