Scroll to navigation

SDL_SetTextureBlendMode(3) SDL3 FUNCTIONS SDL_SetTextureBlendMode(3)

NAME

SDL_SetTextureBlendMode - Set the blend mode for a texture, used by SDL_RenderTexture ().

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode);

DESCRIPTION

If the blend mode is not supported, the closest supported mode is chosen and this function returns -1.

FUNCTION PARAMETERS

the texture to update
the SDL_BlendMode
to use for texture blending

RETURN VALUE

Returns 0 on success or a negative error code on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_GetTextureBlendMode(3)

SDL 3.1.0 SDL