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SDL_GetGamepadAxis(3) SDL3 FUNCTIONS SDL_GetGamepadAxis(3)

NAME

SDL_GetGamepadAxis - Get the current state of an axis control on a gamepad.

SYNOPSIS

#include "SDL3/SDL.h"
Sint16 SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis);

DESCRIPTION

The axis indices start at index 0.

For thumbsticks, the state is a value ranging from -32768 (up/left) to 32767 (down/right).

Triggers range from 0 when released to 32767 when fully pressed, and never return a negative value. Note that this differs from the value reported by the lower-level SDL_GetJoystickAxis (), which normally uses the full range.

FUNCTION PARAMETERS

a gamepad
an axis index (one of the SDL_GamepadAxis
values)

RETURN VALUE

Returns axis state (including 0) on success or 0 (also) on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_GamepadHasAxis(3), SDL_GetGamepadButton(3)

SDL 3.1.0 SDL