.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_GetGamepadAxis: .\" https://wiki.libsdl.org/SDL_GetGamepadAxis .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_GetGamepadAxis .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_GetGamepadAxis 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_GetGamepadAxis \- Get the current state of an axis control on a gamepad\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "Sint16 SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis); .fi .SH DESCRIPTION The axis indices start at index 0\[char46] For thumbsticks, the state is a value ranging from -32768 (up/left) to 32767 (down/right)\[char46] Triggers range from 0 when released to 32767 when fully pressed, and never return a negative value\[char46] Note that this differs from the value reported by the lower-level .BR SDL_GetJoystickAxis (), which normally uses the full range\[char46] .SH FUNCTION PARAMETERS .TP .I gamepad a gamepad .TP .I axis an axis index (one of the .BR SDL_GamepadAxis values) .SH RETURN VALUE Returns axis state (including 0) on success or 0 (also) on failure; call .BR SDL_GetError () for more information\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46] .SH SEE ALSO .BR SDL_GamepadHasAxis (3), .BR SDL_GetGamepadButton (3)