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SDL_CreateSurfaceFrom(3) SDL3 FUNCTIONS SDL_CreateSurfaceFrom(3)

NAME

SDL_CreateSurfaceFrom - Allocate a new RGB surface with a specific pixel format and existing pixel data.

SYNOPSIS

#include "SDL3/SDL.h"
SDL_Surface* SDL_CreateSurfaceFrom(void *pixels, int width, int height, int pitch, SDL_PixelFormatEnum format);

DESCRIPTION

No copy is made of the pixel data. Pixel data is not managed automatically; you must free the surface before you free the pixel data.

Pitch is the offset in bytes from one row of pixels to the next, e.g. width*4 for SDL_PIXELFORMAT_RGBA8888 .

You may pass NULL for pixels and 0 for pitch to create a surface that you will fill in with valid values later.

FUNCTION PARAMETERS

a pointer to existing pixel data
the width of the surface
the height of the surface
the number of bytes between each row, including padding
the SDL_PixelFormatEnum
for the new surface's pixel format.

RETURN VALUE

Returns the new SDL_Surface
structure that is created or NULL if it fails; call SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_CreateSurface(3), SDL_DestroySurface(3)

SDL 3.1.0 SDL