table of contents
al_orthographic_transform(3alleg5) | al_orthographic_transform(3alleg5) |
NAME¶
al_orthographic_transform - Allegro 5 APISYNOPSIS¶
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#include <allegro5/allegro.h> void al_orthographic_transform(ALLEGRO_TRANSFORM *trans, float left, float top, float n, float right, float bottom, float f)
DESCRIPTION¶
Combines the given transformation with an orthographic transformation which maps the screen rectangle to the given left/top and right/bottom coordinates.near/far is the z range, coordinates outside of that range will get clipped. Normally -1/1 is fine because all 2D graphics will have a z coordinate of 0. However if you for example do al_draw_rectangle(0, 0, 100, 100) and rotate around the x axis (“towards the screen”) make sure your z range allows values from -100 to 100 or the rotated rectangle will get clipped.
Also, if you are using a depth buffer the z range decides the depth resolution. For example if you have a 16 bit depth buffer there are only 65536 discrete depth values. So if your near/far is set to -1000000/1000000 most of the z positions would not result in separate depth values which could lead to artifacts.
SINCE¶
5.1.3SEE ALSO¶
al_use_projection_transform(3alleg5), al_perspective_transform(3alleg5)Allegro reference manual |