.\" Automatically generated by Pandoc 2.2.1 .\" .TH "al_orthographic_transform" "3alleg5" "" "Allegro reference manual" "" .hy .SH NAME .PP al_orthographic_transform \- Allegro 5 API .SH SYNOPSIS .IP .nf \f[C] #include\ void\ al_orthographic_transform(ALLEGRO_TRANSFORM\ *trans, \ \ \ float\ left,\ float\ top,\ float\ n, \ \ \ float\ right,\ float\ bottom,\ float\ f) \f[] .fi .SH DESCRIPTION .PP Combines the given transformation with an orthographic transformation which maps the screen rectangle to the given left/top and right/bottom coordinates. .PP near/far is the z range, coordinates outside of that range will get clipped. Normally \-1/1 is fine because all 2D graphics will have a z coordinate of 0. However if you for example do al_draw_rectangle(0, 0, 100, 100) and rotate around the x axis (\[lq]towards the screen\[rq]) make sure your z range allows values from \-100 to 100 or the rotated rectangle will get clipped. .PP Also, if you are using a depth buffer the z range decides the depth resolution. For example if you have a 16 bit depth buffer there are only 65536 discrete depth values. So if your near/far is set to \-1000000/1000000 most of the z positions would not result in separate depth values which could lead to artifacts. .SH SINCE .PP 5.1.3 .SH SEE ALSO .PP al_use_projection_transform(3alleg5), al_perspective_transform(3alleg5)