NAME¶
pacman - simulates a game of Pac-Man on a randomly-created level.
SYNOPSIS¶
pacman [-display
host:display.screen] [-window] [-root] [-mono]
[-install] [-visual
visual] [-ncolors
integer] [-delay
microseconds] [-size
pixels] [-fps]
DESCRIPTION¶
Simulates a game of Pac-Man on a randomly-created level.
OPTIONS¶
pacman accepts the following options:
- -window
- Draw on a newly-created window. This is the default.
- -root
- Draw on the root window.
- -mono
- If on a color display, pretend we're on a monochrome
display.
- -install
- Install a private colormap for the window.
- -visual visual
- Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific visual.
- -ncolors integer
- How many colors should be used (if possible). Default
6.
- -size integer
- How big to make Pac-Man and the ghosts. 0 means
"default."
- -fps
- Display the current frame rate and CPU load.
ENVIRONMENT¶
- DISPLAY
- to get the default host and display number.
- XENVIRONMENT
- to get the name of a resource file that overrides the
global resources stored in the RESOURCE_MANAGER property.
SEE ALSO¶
X(1),
xscreensaver(1).
COPYRIGHT¶
Copyright © 2000 Edwin de Jong.
Permission to use, copy, modify, and distribute this software and its
documentation for any purpose and without fee is hereby granted, provided that
the above copyright notice appear in all copies and that both that copyright
notice and this permission notice appear in supporting documentation.
AUTHOR¶
Edwin de Jong <mauddib@gmx.net>.